Basic rules for bowling...

THE CHECK-LIST OF BOWLING PRINCIPLES - SOME DO'S AND DON'TS

DO's

1. Be conversant with the laws of the game - too many bowlers are not.

2. Make sure you are gripping your wood correctly. A wobbling wood cannot be consistently accurate.

3. Check to ensure that when you adopt your stance on the mat you are facing the line along which you wish to play.

Remember to be perfectly balanced and relaxed - with knees slightly bent as if bowling from the athletic position.

4. Make sure your whole body flows through with your delivery, from the hand which delivers the bowl to the back foot that lifts gently off the mat. Be certain that there is no stiffness in any part of it.

5. Be very aware of the pace of the green and the general conditions, because they will govern your arm-and-leg movements. The faster the green, the more alive the bowl will become and the more sensitive the touch required. On heavier greens the wood should be held more firmly, but on faster surfaces the fingers should caress it and the whole mechanics of delivery are more delicate. The movement is slower, the back swing shorter and with the long, graceful follow-through, the delivery becomes a gliding movement.

 6. Having estimated weight by looking at the jack keep your eyes firmly fixed on the shoulder of the intended arc when delivering the bowl. Keep your head down until after the bowl has been released.

 7. Practice, practice, practice and try to become proficient in all the shots in the game. Remember that there is a perfect weight and green combination for every shot attempted and nothing gives more satisfaction than to apply it successfully. Mastery of this combination is the hardest part of the game, but ability to play shots with perfect weight and green is a great asset. Their precise quality is a joy to behold to the onlooker.

 8. Always be positive when you step on the mat. Be sure of the shot you wish to play.

 9. Always stand well back from the mat when your opponent is in play. Never be over eager to play your wood. Take your time and fully assess the position before you bowl.

 10. Remember to use the mat and jack intelligently. Have a sound reason for every tactical move you make.

 11. When you are playing in pairs, triples or fours and you are not the skip, always remember it is a team game. There is only one man in command so mould your play to his/her wishes. Four players, no matter how good, playing their own games will never be a really successful side.

 12. When playing lead or second in a four encourage your third man and skip, but do not let your enthusiasm run away with you to the extent of becoming a nuisance and overcrowding the head.

Remember the third and skip are in control, and other players should keep well back where they can still take an interest without interfering and confusing the issue.

 13.  When in trouble remember that, more often than not, it pays to play for second shot. Your opponent cannot go far on singles only.

 14.  Watch your opponent’s game carefully and look for weaknesses, which you may be able to exploit profitably later in the match.

 15.  In singles play you cannot afford to waste a single wood and these games, therefore, are the ones in which it is easiest for a bowler to build up or improve self-discipline and deep concentration.

 16. Take pride in building up deep concentration and willpower, but remember it is still only a game, and do not let the result get out of perspective.

 17. Train yourself to think deeply about the game and, in practice, be prepared to experiment. It is the only way to learn - your tactics and general knowledge will improve steadily.

 18. Remember that few bowlers succeed in top-class play unless they have excellent temperaments. Set out to be an example to others on the green. Sportsmanship costs nothing. A player who is a true sportsman will always be an inspiration to his team and the serenity and coolness that accompany him will be conducive to better play, with his partners being completely relaxed but still concentrating to the full.

 

 Don’ts

 l. Never throw the jack. Take your stance on the mat as if you are bowling a wood and endeavour to bowl the jack to the distance at which you hope to obtain maximum advantage.

 2. Don't run off the mat when delivering your bowl. Take your time.

 3. Too many bowlers green 75-80 per cent of their woods narrow. Don't be one of them, as a slightly over-greened wood is invariably better.

 4. Don't allow your eyes to wander when bowling a wood. Keep them fixed on the shoulder of the intended line.

 5. Don't let yourself be distracted by shadows or movements. Wait until everything is still before you bowl.

 6. Don't relax when you build up a big lead. There will surely come a time when you will regret it.

 7. Don't be too hasty in deciding which shot to play. Study the head carefully for there are usually many more possibilities than are apparent at first glance.

 8. Don't fire unless you have studied the head carefully and are absolutely sure no better alternative exists. Indiscriminate firing when the position is against you can, and often does, cost the match.

 9. Never let your opponent think he has you rattled. Whatever the fortunes, appear serene and cheerful and concentrate your thoughts on how to pull those shots back and reverse the mental pressure.

 10. Don't let your opponent dictate the pace of the game. You cannot rush a game of bowls and give of your best. You should play at your speed and let him/her play at his/hers.

 

A GLOSSARY OF BOWLING TERMS

1. THE BOWLS                Usually a set of four identical woods or bowls manufactured within strictly controlled specifications. It is essential that all bowlers make a correct choice of bowls, which they can use with the greatest ease and comfort.

There are few wooden bowls manufactured today, the modern ingredients being processed powdered plastic.

The object of the manufacturers is to produce, under strictly controlled specifications, four identical bowls regarding their shape, size and weight. Most bowls are black or brown although other colours are being introduced.

The size is determined by its greatest diameter measured through its running surface, ranging from 4 9/16 ins (116mm) to 5 1/8 ins (132mm).

Weights are between medium and heavy but no bowl must exceed 3 1/2 lbs or l.6kg.

If you examine the bowl you will discover it is not perfectly round. Its two sides are separated by the running surface or that surface on which the bowls travels along the green.

2. BIAS                        That which is in built into the bowl, which causes the bowl to travel in a curve.

3. FORE HAND          When for the right-handed player the bowl is delivered so that the curve of the bowl is from right to left towards its objective.

4. BACK HAND         When for the right-handed player the bowl is delivered so that the curve of the bowl is from left to right towards its objective.

5. STANCE                  The position adopted by the bowler on the mat prior to delivery.

 6.. DELIVERY            The moment the bowl leaves the hand.

 7. FOLLOW THROUGH     What should be the natural forward movement of the delivery arm following the line or path of                                                    the bowl.

 8.  THE GREEN LINE       The curved line that the bowl must travel from the mat to its objective.

 9.  SHOULDER OF THE GREEN   That point on the green where the bowl begins to curve inwards towards its objective.

 10. FOOT FAULT              One foot must be wholly on or above the mat at the moment of delivery, or the player could                                                 incur a penalty.

 11. THE MAT                      The bowler must make his delivery   from the mat (the size of the mat is laid down in the rules).

 12. USING THE MAT           Movement of the mat (within the limits of the rules) for the purposes of lengthening or                                                    shortening the length of the jack.

 13. LONG JACK                   Near to or the greatest distance allowed from the front edge of the mat to the jack.

 14. SHORT JACK                 Near to or the shortest distance allowed from the front edge of the mat to the jack.

 15. THE GREEN                    The total playing surface, the measurements of which are laid down by rules.

 16. FAST GREEN                 Usually a dry and closely cut surface that offers little resistance to the progress of the bowl so                                                     that it usually takes a longer time to reach its objective.

 17. SLOW OR HEAVY         Where the surface offers some greater GREEN resistance to the progress of the bowl, but                                                     where the bowl will usually take a shorter time to reach its objective.

 18. TAKING THE GREEN OR LAND     Using either forehand or backhand, the bowler bowls to the shoulder so that his                                                                        bowl will curve and come to rest as near as possible to the point he desires.

 19. DITCH             The green is surrounded by a depression whose edge marks the boundary of the playing surface.                                    Measurements of the ditch need to conform to the laws of the game.

 20. BANK              The outer wall of the ditch, which surrounds the green, which is above the playing surface.

 21. RINK                A rectangular area of the green not more than 19 ft or less than 16 ft wide on which play takes place

 22. STRING            Normally a green `string' drawn tightly along the green to define the boundaries of the rink.       

 23. CENTRE LINE        An imaginary line that runs length-wise down the centre of the rink                 

 24. JACK OR KITTY      The round white ball towards which play is directed. The size of the jack must conform to the rules.

 25. PACE OF THE GREEN See 16 and 17.                  

 26. PACE OR WEIGHT       The amount of force with which the bowl is delivered to execute a particular shot.    

 27. DRAW                 The path the bowl will travel to reach its objective.point.

 28. DRAW THE SHOT        A bowl delivered at the correct pace or weight, and with the correct green or weight, and with                                                   the correct green or land, to arrive exactly at its objective.

 29. REST THIS BOWL    The bowling of a bowl, which brings it to rest against another bowl.

 30. (W) REST THIS BOWL OUT      The bowling of a bowl with sufficient pace to push a bowl sufficiently from its former                                                                 position.

 31. PUSH AND REST           The bowling of a bowl with sufficient pace or weight so that it pushes the target bowl                                                from its original position so that the last bowl delivered takes up that position.

 32. TRAIL THE JACK     A bowl played in order to move the jack to another position on the rink.                                           

 33. RUB OFF         A bowl, which during its running course comes into light contact with another so that the line of direction                                     can be affected.

 34. WICK OFF      A bowl travelling at a certain pace being able to play a certain shot, which comes into an angled contact                                     with another bowl so that the course of the moving bowl is intentionally altered.

 35. WOODED/WRECKED        An attempted shot being frustrated by contact with another bowl, which lay between the                                                         mat and the jack.

 36. BLOCK OR STOPPER        A wood delivered with enough pace to stop short of the objective, in the hope that it will                                                         prevent an opponent being able to play a certain shot.

 37. SPLIT THESE BOWLS        A request to the bowler to bowl a bowl of sufficient pace that it forces apart other bowls                                                         but has enough momentum to carry on beyond that point.

 38. FIRE OR DRIVE                 There are various reasons for such a shot, but it is a shot where the bowl is delivered at a                                                        very fast pace.

 39. TOUCHER ON THE GREEN       A bowl which during its course has touched the jack. A bowl, which has come to                                                                 rest and falls over to touch the jack before the next bowl is delivered. A bowl, if it is the last to be delivered, falls and touches the jack within the period of half a minute. All the above shall be marked with a chalk mark.

 40. TOUCHER IN THE DITCH          A toucher, as above, which has fallen into the ditch shall be a `live' bowl, but not if it                                                                    has come to rest outside the confines of the rink.

 41. THE SHOT                   The bowl that finishes nearest to the jack at any stage of play.

 42. SECOND BOWL       The bowl, which finishes closest to the jack other than the shot bowl.

 43. THE HEAD           The jack and as many bowls as have been played at any stage of any end. Bowls in the head                                         may be on the rink or in the ditch.

 44. END              The sequence of play beginning with the placing of the mat and ending with the coming to rest of the last                                 Player's bowl, after all have delivered their bowls in the same direction.

 45. NARROW BOWL      Where a Player has not allowed enough green or land. But a shot that sometimes can be played                                                intentionally.

 46. WIDE BOWL          Where the Player has allowed too much green or land for his bowl.

 47. SHORT BOWL       Where a bowl has not been delivered with sufficient pace to reach its objective.

 48. HEAVY BOWL      Where a bowl has been delivered with too much pace and will end beyond its objective.

 49. JACK HIGH BOWL    A bowl which when it comes to rest is at the same distance from the mat as is the jack.

 50. BACK BOWL        A bowl that has come to rest beyond the jack or the main body of bowls in the head.

 51. DEAD BOWL          A bowl, which comes to rest in the ditch, or, not being a toucher, is knocked into the ditch. Or a                                             bowl that comes to rest outside the confines of the rink, either in its original course of travel or by being subsequently knocked there.

 52. LIVE BOWL            Any bowl that comes to rest within the confines of the rink and, allowing for conditions as laid                                             down by the laws of the game, any toucher in the ditch.

 53. COUNTER               Any bowl, which contributes to the score at the completion of the end.

 54. DEAD END              An end, which is considered not to have been played, and no score is recorded. It can happen as                                             a result of the jack being driven out of the confines of the playing area.

 55. DON'T BE SHORT      A plea to a bowler to use sufficient pace to reach his objective.

 56. BE UP                          As above only more emphatic.

 57. OPEN IT UP                A request for a bowl delivered with enough pace to clear any obstruction in the way of bowls                                                 that are between the player and the jack.

 58. TAKE IT OUT                 Instructions that mean a bowler to bowl with sufficient pace to push an opponent's bowl away.

 59. PROMOTE THIS BOWL   A request that a bowler plays his wood on to a bowl belonging to his own team so that the                                                       bowl that was stationary is pushed closer to the objective.

 60. A PLANT SHOT                 Where a Player bowls his bowl to strike other bowls which could be in line, and thus gain                                                         his objective.

 61. COVER THAT BOWL         An instruction to a bowler to bowl in such a way that it finishes between the jack and the                                                       bowl indicated.

 62. MARK IT OR CHALK IT       The marking of a toucher with chalk.

 63. WOULDN'T CRACK AN EGG                 A bowl delivered with insufficient pace to achieve its end.

 64. MEASURE                      A device used to determine which bowl is nearest the jack.

 65. MEASURING                 The process of determining which bowl is nearest the jack.

 66. PENALTY             A penalty may be awarded by the umpire where, for example, a player has foot faulted in                                         delivering his bowl and the umpire could declare his bowl to be dead.

 67. A SIDE OR TEAM    Any agreed number of players whose combined scores determine the result of a match.

 68. A RINK OF PLAYERS OR FOURS            A group of four players against four, each bowling two bowls. Their                                                                                 positions in order of playing to be Lead, Second, Third and Skip.

 69. TRIPLES         Three players against three each using three bowls. Players in order of play - Lead, Second and Skip.

 70. PAIRS             Two players against two each using four bowls. Players in order of play Lead and Skip.

 71. SINGLES        One player against one player - each using four bowls (or TWO in 2-wood Singles)

 72. THE LEAD      He is the player who lays the mat, rolls the jack, delivers the first bowl in an end. He may sometimes                                     toss the coin at the beginning of the game to determine which team has the right to start play.

 73. THE SECOND OR NUMBER TWO        The player who plays after the lead in a game of fours or triples. He                                                                             marks the scorecard and keeps the scoreboard up to date.

 74. THE THIRD              In the game of fours he will deputise for his Skip in certain circumstances and could be                                             responsible for measuring.

 75. THE SKIP                 He Captains the fours, triples or pairs. He is last to bowl and is responsible for dictating the                                             tactics of the game.

 76. THE MARKER         A person who in a game of singles undertakes to see the game played according to the rules,                                             will mark all  touchers, centre the jack and measure as well as keeping the score. During the                                             playing of an end it could be wiser not to talk to the players unless asked a direct question.

 77. THE UMPIRE           The person with total and overall authority during any game as to the enforcement of the laws                                             of the game.

 78. THE SCORER              In a match between teams or sides, is responsible for keeping the current scores on the master                                                 scoreboard.

 79. TIED END         It sometimes happens that the nearest bowls of both sides are exactly the same distance from                                     the jack at the completion of the end (e.g. when both have a bowl actually touching the jack). Neither side scores, but it is a completed end, and is entered on the scorecard with no score to both sides.

 80. A FLUKE       The last thing ever admitted on the green, therefore the last in the Glossary. A shot excruciatingly                                   executed, yet sublimely successful - do at least say sorry!